Wednesday, June 23, 2010

Scrum in 10mins Video

Gr8 noob primer. Somethings I dont totally agree with

U Tube very fUNNY

http://www.youtube.com/watch?v=7B2LPxggvqY

SteamPunK


Luv the creativity.
http://www.behance.net/Gallery/ALT1977-WE-ARE-NOT-TIME-TRAVELERS/545221

Monday, June 21, 2010

Kanban in Lean manufacturing distilled


You’ll find a lot of terminology in Lean software development comes from Japan and from the Toyota Production System in particular. Kanban translated literally: “Kan” means visual, and “ban” means card or board.

Picture yourself on a Toyota production line. You put doors on Priuses. You have a stack of 10 or so doors. As you keep bolting them on, your stack of doors gets shorter. When you get down to 5 doors, sitting on top of the 5th door in the stack is a card — a Kanban card — that says “build 10 doors.” Well it may not say exactly that — but it is a request to build exactly 10 more Prius doors.

You pick the Kanban card up, and run it over to the guy who builds doors. He’s been waiting for you. He’s been doing other things to keep busy while waiting. The important thing here is that he’s NOT been building Prius doors. He takes your Kanban card and begins to build doors.

You go back to your workstation, and just a bit before your stack of doors is gone, the door guy comes back with a stack of 10 doors. You know that Kanban card is slid in between doors 5 & 6. You got the doors just in time. The whole thing sorta works like magic. Only you wish you had the door-building job. That guys seems to have a lotta free time on his hands.

Kanban cards are used to limit the amount of inventory the factory builds. It doesn’t do the Toyota factory any good to build doors faster then they can assemble cars. It just wastes money on excess doors, and parts of doors. Excess work in progress is considered to be waste in Lean manufacturing. (It’s probably waste in non-Lean manufacturing too.) In the above completely made up example, you’ll never have more than 15 finished doors hanging around. (Mudha is Japanese for waste. Learn it to impress your Lean friends.)

ref

Sunday, June 20, 2010

TDD from the start

The steps of test first design (TFD) are overviewed in the UML activity diagram of Figure 1. The first step is to quickly add a test, basically just enough code to fail. Next you run your tests, often the complete test suite although for sake of speed you may decide to run only a subset, to ensure that the new test does in fact fail. You then update your functional code to make it pass the new tests. The fourth step is to run your tests again. If they fail you need to update your functional code and retest. Once the tests pass the next step is to start over (you may first need to refactor any duplication out of your design as needed, turning TFD into TDD). - (all credit for the post to Scott W. Ambler)


Thursday, June 17, 2010

The new user story backlog is a map

Something I want to try. Looks interesting. Why the flat user story backlog doesn’t work, and how to build a better backlog that will help you more effectively explain your system, prioritize, and plan your releases.

Building the Perfect house with Scrum.. or my scrum analogy story

1. You know where you want to build your house

2. You know what type of rooms you want and you have an idea of what furnishing and fittings need to be in the rooms

3. You are the customer (product owner) and you deal with the workers (Scrum Team) directly

4. You have a list of rooms and features you want (Backlog and stories)

5. The workers tell you how many bricks, windows, fixtures, electrics and plumbing (velocity)
they can do in 3 weeks (a sprint)

6. You decide what rooms on the list you want done first and present them to the builders (Sprint Planning 1)

7. The builders agree to doing this, this then becomes their blueprint for their next 3 weeks (Sprint Backlog)

8. They work out how best to give you what you want, and create all the necessary plans and drawings needed(Sprint Planning 2)

9. During the 3 weeks you meet and talk with the workers everyday

10. At the end of the 3 weeks they give you a room with a floor a roof walls plumbing electrical that you can live in

11. The builders are paid and you have a liveable room with all the features and fitting you wanted

12. At this point you decide what the next room is you want and you go through the same process

13. If after five sprints you run out of money, you have five full rooms complete

Why SCRUM

We have taken project management from the building industry where 90% is a known factor and 10% is unknown.

And introduced it into an industry where 90% is unknown and 10 % is known.

In the building industry, there is a project manager who has all the knowledge, setting schedules and committing to the client

In the software business the project manager has the least knowledge of what it takes setting schedules and committing to the client

So 90% of software development projects are over time and over budget.

Stardate 20100618

My 1st post, it needs to be LEGEN... wait for it ..DARY. No sorry way to much pressure.

Project management in software development is one of the dumbest things ever invented.